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Syllabus: Android Training Course

Chapter 1: Introduction to Android

o A little Background about mobile technologies

o Android – An Open Platform for Mobile development

o Native Android Application

o Android SDK Features

o Open Handset Alliance

o What does Android run On?

o Why Develop for Mobile?

o Why develop for Android?

o Android Development Framework

o Android Application Architecture

o Android Libraries

Chapter 2: Developing for Android: Your First Android application

o Developing for Android

o First Android application

o Using Eclipse

o Running and Debugging

o Developing for mobile devices

o Android development Tools

Chapter 3: Android Applications and Activities

o Creating Application and Activities

o Application Manifest Introduction

o Android Application Life Cycle

o Application Priority and process states

o Externalizing resources

o Android Application Class

o Android Activities

Chapter 4: UI Design for Android

o Fundamental Android UI Design

o Introducing Views

o Introducing Layouts

o Creating new Views

o Draw able Resources

o Resolution and density independence

o Creating and Using menus

Chapter 5: Intents, Broadcast Receivers, Adapters and Internet

o Introducing Intents

o Intents and Intent filters

o What are Pending Intents

o Adapters

o Using Internet Resources

o Introducing Dialogs

o Creating an Earthquake Viewer

Chapter 6: Files, Saving States and Preferences

o Saving Application Data

o Creating and saving preferences

o Retrieving shared preferences

o Creating a settings Activity for an earthquake viewer

o Introducing the preference Activity and preference Framework

o Creating a standard preference activity

o Saving Activity State

o Saving and Loading Files

o Including static files as Resources

o File management tools

Chapter 7: Database and Content Providers

o Introducing Android Databases

o Introducing SQLite

o Cursors and content values

o Working with SQLite Database

o Creating new content Provider

o Using Content providers

o Creating and Using EarthQuake content provider

o Native Android Content provider

Chapter 8: Maps, Geocoding , Location Based Services

o Using Location based Services

o Configuring Emulator to test Location based Services

o Updating Locations in Emulator Location Providers

o Selecting a location provider

o Finding your location

o Using proximity Alerts

o Using a geo coder

o Creating Map based Activity

o Mapping EarthQuakes Example

Chapter 9: Working in background

o Introducing Services

o Using background Threads

o Let's make a toast

o Introducing Notifications

o Using Alarms

Chapter 10: Invading the Phone Top

o Home Screen widgets

o App widgets

o Earthquake widget example

o Live Folders

o Adding Search to your Application and a quick search box

o Creating Live wallpaper

Chapter 11: Audio, Video, Using Camera

o Playing Audio and Video

o Recording Audio and Video

o Using Camera and taking pictures

o Adding new media to media store

o Raw Audio Manipulation

Chapter 12: Telephony and SMS

o Telephony

o Reading Phone device details

o Reading Sim Details

o Incoming and outgoing call monitoring

o Tracking Service Change

o Introducing SMS and MMS

o Sending SMS and MMS

o Sending SMS messages manually

o Emergency responder

Chapter 13: Bluetooth , Network and WiFi

o Using Bluetooth

o Managing Network Connectivity

o Managing WiFi

Chapter 14: Sensors

o Using Sensors and Sensor Manager Interpreting sensor values

o Using Compass, Accelerometer and orientation services

o Controlling Device Vibration

Chapter 15: Advanced Android Development

o Paranoid Android

o Using wake Locks

o Introducing Android Text to speech

o Using AIDL to support IPC for services

o Using Internet Services

o Building Rich User Interface

 

 

 

 

 

 


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